NPC and Enemy models

#19
Sorry John I'd completely forgotten. I'll fix the chair tex and send it tomorrow.

Well the only reverse selection I'm aware of is to enable 'select' underneath 'object' in the lefthand UV menu. This will show you the relevant vertex on the mesh.
As for stripping the mat - not sure. Whats your purpose?

I'm not fully clear on the mesure stick. Is one mqo=10cm?
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Messages In This Thread
NPC and Enemy models - by Verdite - 2010-02-26, 03:40 PM
Re: NPC and Enemy models - by AsusX2 - 2010-02-28, 01:13 AM
Re: NPC and Enemy models - by HolyDiver - 2010-02-28, 03:04 AM
Re: NPC and Enemy models - by Verdite - 2010-02-28, 01:13 PM
Re: NPC and Enemy models - by HolyDiver - 2010-03-01, 01:00 AM
Re: NPC and Enemy models - by HolyDiver - 2010-03-01, 09:39 AM
Re: NPC and Enemy models - by Verdite - 2010-03-02, 02:23 PM
Re: NPC and Enemy models - by HolyDiver - 2010-03-02, 05:22 PM
Re: NPC and Enemy models - by Creatura - 2011-06-16, 08:52 AM
Re: NPC and Enemy models - by Verdite - 2011-06-16, 12:13 PM
Re: NPC and Enemy models - by Verdite - 2011-06-16, 12:38 PM
Re: NPC and Enemy models - by HwitVlf - 2011-06-17, 01:42 AM
Re: NPC and Enemy models - by dmpdesign - 2011-06-17, 02:24 AM
Re: NPC and Enemy models - by airflamesred - 2011-06-19, 12:46 AM
Re: NPC and Enemy models - by airflamesred - 2011-06-19, 08:28 PM
Re: NPC and Enemy models - by HwitVlf - 2011-06-20, 01:44 AM
Re: NPC and Enemy models - by airflamesred - 2011-06-20, 06:24 PM
Re: NPC and Enemy models - by HwitVlf - 2011-06-26, 08:49 AM
Re: NPC and Enemy models - by airflamesred - 2011-06-26, 11:48 PM
Re: NPC and Enemy models - by HwitVlf - 2011-06-28, 04:51 AM
Re: NPC and Enemy models - by airflamesred - 2011-06-29, 08:44 PM
Re: NPC and Enemy models - by Creatura - 2011-06-29, 11:57 PM
Re: NPC and Enemy models - by HwitVlf - 2011-07-01, 12:35 AM



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