2011-06-28, 04:51 AM
No problem at all about the table- I just wanted to make sure I didn't miss an email or something :)
That table is great by the way. SoM generally has a 'rustic' setting and your table fits in nicely, but has a little more 'class' than most SoM furniture so It's excellent for richer houses etc. I have a 'robber baron' type character in my game and your table is perfect for his house.
Thanks so much for the 'select' tip! That's exactly what I was wanting.
As for why to strip materials- some of the bone-triangles needed for a SoM skeleton don't have a mesh attached so they don't need a material. When I make those triangles, Meta auto-attaches the current material which usually messes up the skeleton unless I "make new material > apply to said bones > delete new material so bone has no Mat". There's probably some obvious solution that I'm being too dense to see.
As far as the measuring stick, the simple answer is SoM uses a rough scale of 100 Meta units = 1 meter in SoM. SoM's editors only let you move objects in 10cm increments (aka 0.1 meters) so it's a good idea to make a new model's size be a multiple of 10cm (aka one band on the measuring stick). Otherwise, an item placed on the table top etc will be 'floating/buried'.
That table is great by the way. SoM generally has a 'rustic' setting and your table fits in nicely, but has a little more 'class' than most SoM furniture so It's excellent for richer houses etc. I have a 'robber baron' type character in my game and your table is perfect for his house.
Thanks so much for the 'select' tip! That's exactly what I was wanting.
As for why to strip materials- some of the bone-triangles needed for a SoM skeleton don't have a mesh attached so they don't need a material. When I make those triangles, Meta auto-attaches the current material which usually messes up the skeleton unless I "make new material > apply to said bones > delete new material so bone has no Mat". There's probably some obvious solution that I'm being too dense to see.
As far as the measuring stick, the simple answer is SoM uses a rough scale of 100 Meta units = 1 meter in SoM. SoM's editors only let you move objects in 10cm increments (aka 0.1 meters) so it's a good idea to make a new model's size be a multiple of 10cm (aka one band on the measuring stick). Otherwise, an item placed on the table top etc will be 'floating/buried'.