The story's setting only vaguely hints at a tie with Kings Field universe as part of a distant past when the world was ruled by a powerful and advanced kingdom. Ruins of the 'ancient kingdom' are found scattered across the countryside. They were once prized for the powerful artifacts which were occasionally found in them, but most have long since been looted by treasure hunters.
It's an era of chaos when self-appointed nobles and petty robber-chiefs squabble for power. The main character is just a commoner who is displaced during the chaos. He decides to try his luck by exploring the last ancient ruin that hasn't been fully plundered- the old royal palace on an island filled with dangers (cheap ripoff of Melenat ). He hopes to find the most sought after and powerful artifact of the old kingdom- the ancient king's sword which disappeared from history when the king was killed by one of his own generals. etc etc...
It originally started with the player already at the ruins, but I decided to add a background story of how he got there. I hope to have multiple storylines and let the player decide which path they follow. For instance, the screenshots are of the forest the game begins and the player will choose to 'travel on' or 'camp for the night' and gameplay will differ a little depending on what they choose. It takes a lot of creativity to keep things interesting so I'm not sure how good I'll do.
It's an era of chaos when self-appointed nobles and petty robber-chiefs squabble for power. The main character is just a commoner who is displaced during the chaos. He decides to try his luck by exploring the last ancient ruin that hasn't been fully plundered- the old royal palace on an island filled with dangers (cheap ripoff of Melenat ). He hopes to find the most sought after and powerful artifact of the old kingdom- the ancient king's sword which disappeared from history when the king was killed by one of his own generals. etc etc...
It originally started with the player already at the ruins, but I decided to add a background story of how he got there. I hope to have multiple storylines and let the player decide which path they follow. For instance, the screenshots are of the forest the game begins and the player will choose to 'travel on' or 'camp for the night' and gameplay will differ a little depending on what they choose. It takes a lot of creativity to keep things interesting so I'm not sure how good I'll do.