New Spells

#10
(2011-07-05, 03:25 AM)scott link Wrote:I've recently downloaded the spells and I must say they are very nice. The main reason I'm placing a post here is cause I wanted to let you know the blood target spell is invisable when used. It looks fine in the preveiw within SoM though.
Thanks for the info Scott. Looks like that spell's 'projectile' is backwards so it's invisible to the player. Does the 'blob' still show up when it hits something?

Quote:Any new info on spells going through x2mdl?
You mean enemies being able to cast spells? Last I knew, Mick said he had fixed the bug that was making cpgen break enemy spells. I haven't tried it, but I know how it should work theoretically. If you're ready to give an enemy a spell, I can do some tests or make a mini-howto.

Quote:I have modeled a spell but I have no idea how to use it. I just had this strange idea of making "screwlike" water arrow.
And that reminds me, how do bow and arrow work in SOM?
Making a new spell just requires editing sfx.dat. You can't change the behavior of spells (seeking straight etc), but it's easy to make a new spell model.

SoM doesn't yet have a way to give the player a bow attack, but enemy 'bow attacks' are handled like spells.
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Messages In This Thread
New Spells - by HwitVlf - 2011-03-22, 09:56 AM
Re: New Spells - by Verdite - 2011-03-22, 04:32 PM
Re: New Spells - by HwitVlf - 2011-03-24, 03:54 AM
Re: New Spells - by Verdite - 2011-03-25, 02:50 PM
Re: New Spells - by dmpdesign - 2011-03-25, 06:27 PM
Re: New Spells - by HwitVlf - 2011-03-26, 01:04 AM
Re: New Spells - by scott - 2011-07-05, 03:25 AM
Re: New Spells - by Verdite - 2011-07-07, 06:47 AM
Re: New Spells - by Creatura - 2011-07-07, 09:03 AM
Re: New Spells - by HwitVlf - 2011-07-08, 10:20 AM
Re: New Spells - by scott - 2011-07-08, 03:01 PM
Re: New Spells - by Verdite - 2014-01-08, 06:59 PM
Re: New Spells - by HwitVlf - 2014-01-19, 10:06 PM



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