2011-07-17, 06:50 PM
(This post was last modified: 2011-07-20, 12:11 PM by airflamesred.)
Local axis - less of a mystery
So the idea seems to be to set the local axis with the command panel loc. If you untick shape and children you can set a local axis. Using the properties panel and this can be set acurately. This then allows you to use the usual move, rotate and scale in local,world or screen (screen remains a mystery)
Takes a bit of getting your head around and I'm not sure about its usage but hey! its there.
So you can apply a different local axis to each obj and 'borrow' that axis just by selecting different objs in the object panel
So the idea seems to be to set the local axis with the command panel loc. If you untick shape and children you can set a local axis. Using the properties panel and this can be set acurately. This then allows you to use the usual move, rotate and scale in local,world or screen (screen remains a mystery)
Takes a bit of getting your head around and I'm not sure about its usage but hey! its there.
So you can apply a different local axis to each obj and 'borrow' that axis just by selecting different objs in the object panel