Metasequoia modeler tutorials and Keynote translated plugins

Local axis - less of a mystery
So the idea seems to be to set the local axis with the command panel loc. If you untick shape and children you can set a local axis. Using the properties panel and this can be set acurately. ‎ This then allows you to use the usual move, rotate and scale in local,world or screen (screen remains a mystery)

Takes a bit of getting your head around and I'm not sure about its usage but hey! its there.

So you can apply a different local axis to each obj and 'borrow' that axis just by selecting different objs in the object panel
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Messages In This Thread
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-14, 02:48 PM
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-19, 02:53 PM
Re: Metasequoia modeler tutorials and Keynote translated plugins - by airflamesred - 2011-07-17, 06:50 PM



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