2011-07-29, 11:11 PM
Just thought i'd butt in here, and add that with any type of texture work for an item that would or could be symmetrical, half the full model's texture could be used, and then once mapped to the (ideally) halved model, you can then mirror the model... So essentially if you have a 256x256 texture with only half of the blade mapped to it (and stretched as far as the bounds would allow) you can essentially create a 512x512 texture resolution with one texture. Just my input. Useful for custom enemies too.