2011-09-03, 03:42 AM
Ok you might have skipped the part in my map creation tut about metaseq's primitive cubes / planes basically either of these are 1 map piece each. So the map dimensions you can find out by simply creating a primitive cube or plane - just dont move them before you create them.
But yeah you can make anything whatever size, but remember with odd sizes corners are a HUGE pain in the sphincter - i spent a long time fixing up corners for shallow walls and they took ages. So my advice is to make all walls and corners cubes.
In regards to textures, you can change the texture size (could someone list some of the texture limits below 256?) but basically you really should try to keep most stuff 256x256 mainly for a better resolution. Heres an easy way to start off with a map piece. Create a cube and set a texture to it put the texture in the right places, then export as x > convert > use it in game. If you just set a texture to a cube it'l map all sides without any effort. But if you stretch it on the Y axis it'l stretch the texture too.
But yeah you can make anything whatever size, but remember with odd sizes corners are a HUGE pain in the sphincter - i spent a long time fixing up corners for shallow walls and they took ages. So my advice is to make all walls and corners cubes.
In regards to textures, you can change the texture size (could someone list some of the texture limits below 256?) but basically you really should try to keep most stuff 256x256 mainly for a better resolution. Heres an easy way to start off with a map piece. Create a cube and set a texture to it put the texture in the right places, then export as x > convert > use it in game. If you just set a texture to a cube it'l map all sides without any effort. But if you stretch it on the Y axis it'l stretch the texture too.