2009-04-13, 08:44 PM
Let me be clear. I did unpack the DoM download archive again, just to make sure SoM didn't change anything when I tried to investigate DoM initially. It's possible that some change was baked into my save game after subsequent playing before I noticed any strangeness, but I think the odds of this are very low.
Now using the clean DoM filetree (just to assuage any paranoia) I can change the PROJECT.DAT to PROJECT.SOM as suggested. Then I can open DoM up into SoM. I can inspect all of the settings for the project, and probably change them successfully. However the map editor draws a blank (as you probably expect)
Now if I preview the game from SoM... I can use F4 to freely move about. But the object IDs as you say are randomly assigned. All of the objects are objects from the floor, but their locations are all randomly shuffled.
Afaik, SoM should be using the folders in the DoM filetree. But you might know better than me. If so, please advise me very carefully about what I could do to open up DoM into SoM perfectly.
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Alternatively, I wonder if it wouldn't help to put the working DoM filetree (same as the author uses) on the internet so the map editor and all will open up correctly the way the KF1 remake does.
Now using the clean DoM filetree (just to assuage any paranoia) I can change the PROJECT.DAT to PROJECT.SOM as suggested. Then I can open DoM up into SoM. I can inspect all of the settings for the project, and probably change them successfully. However the map editor draws a blank (as you probably expect)
Now if I preview the game from SoM... I can use F4 to freely move about. But the object IDs as you say are randomly assigned. All of the objects are objects from the floor, but their locations are all randomly shuffled.
Afaik, SoM should be using the folders in the DoM filetree. But you might know better than me. If so, please advise me very carefully about what I could do to open up DoM into SoM perfectly.
-------
Alternatively, I wonder if it wouldn't help to put the working DoM filetree (same as the author uses) on the internet so the map editor and all will open up correctly the way the KF1 remake does.