2011-09-24, 10:11 PM
It occured to me today that it would be possible to have huge textures for npc and enemy models.
You'd simply convert the model through x2mdl with one 256x256 texture, mapped like a SoM asset - meaning all the textures would be in a single file. Then you'd use John's prf editor and using your high res version of your currently processed 256x256 convert it into txr format. Then you'd use the prf editor and use the external texture option and state the name of it. This would be handy for more complex models like a horseman or something that required more than three textures.
It also means that you can unwrap your models properly now instead of splitting their assets up into pieces.
You'd simply convert the model through x2mdl with one 256x256 texture, mapped like a SoM asset - meaning all the textures would be in a single file. Then you'd use John's prf editor and using your high res version of your currently processed 256x256 convert it into txr format. Then you'd use the prf editor and use the external texture option and state the name of it. This would be handy for more complex models like a horseman or something that required more than three textures.
It also means that you can unwrap your models properly now instead of splitting their assets up into pieces.