2011-10-01, 11:57 PM
Do you think its possible to have a two-weapon enemy that hits twice during one attack animation? I was thinking... The 'number of hits and hit timing' in the prf editor could help here. It'd be nice to catch players by surprise after they've stepped back to avoid the first hit then get whacked with the second, maybe even with a shield bash.
Just say i made an animation that was 140 frames long, would i need to place the attack timing at 70? I dont want to try this out if it means the attack wont play its full animation or hits only once.
Just say i made an animation that was 140 frames long, would i need to place the attack timing at 70? I dont want to try this out if it means the attack wont play its full animation or hits only once.