2011-10-03, 02:03 AM
I did some testing with the 'defense break' setting and looks like it's a measurement of how much of the enemy's total health the player's attack takes has to take away to 'break enemy defense'.
Basic rule of thumb is:
defense break of 10 = enemy's defense almost always broken.
defense break of 16 = sometimes broken
defense break of 20 = rarely broken
But the effect will vary base on enemy HP/defense and player's attack/attack bar fullness.
FYI, when the enemy defense is 'broken' they don't get the bonus 'add defense' value set in the parameter editor.
Another thing I discovered, enemies don't get the 'add defense' bonus for categories (slash etc) where they have 0 defense.
Basic rule of thumb is:
defense break of 10 = enemy's defense almost always broken.
defense break of 16 = sometimes broken
defense break of 20 = rarely broken
But the effect will vary base on enemy HP/defense and player's attack/attack bar fullness.
FYI, when the enemy defense is 'broken' they don't get the bonus 'add defense' value set in the parameter editor.
Another thing I discovered, enemies don't get the 'add defense' bonus for categories (slash etc) where they have 0 defense.