Area progression with SoM

#4
I think the remake just put a "display BMP" command right before the warp to show a loading screen, so it's not really a loading screen as much as a way to hide the 'warp pop'.

I like the fade-outs better than the 'pop'. Loading screens are such a normal part of games that we don't give them a second though so they don't take away from immersion as much as the 'pop'. It was great that KF had streaming loading between maps, but SoM doesn't so why design like it does? At least SoM has lightning quick loads.

I was just going to use a fade-out warp to a second story for a couple areas in my game. It seems to work well so I think that's a good idea too. You can put the fade out in a dark hallway and it's even less noticeable.
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Messages In This Thread
Area progression with SoM - by Verdite - 2011-10-08, 12:52 PM
Re: Area progression with SoM - by scott - 2011-10-08, 02:52 PM
Re: Area progression with SoM - by Verdite - 2011-10-08, 06:15 PM
Re: Area progression with SoM - by HwitVlf - 2011-10-08, 09:56 PM
Re: Area progression with SoM - by dmpdesign - 2011-10-09, 09:05 PM
Re: Area progression with SoM - by Verdite - 2011-10-09, 11:06 PM
Re: Area progression with SoM - by dmpdesign - 2011-10-10, 12:10 AM
Re: Area progression with SoM - by HwitVlf - 2011-10-10, 09:19 PM
Re: Area progression with SoM - by Verdite - 2011-10-10, 01:35 AM



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