Area progression with SoM

#6
Yeah i should probs balance it out... John you're idea of black on / off during a passageway is excellent. Todd i dont think that SoM ever fades music out, but you could probably use a single sound effect (like a choir or something) when approaching the next zone. That way players would know when they are exiting an area.

Nice new smilies. Rofl <- looks like a yellow version of a chain chomper from Mario.
[Image: Chain-Chomp.png]
Reply



Messages In This Thread
Area progression with SoM - by Verdite - 2011-10-08, 12:52 PM
Re: Area progression with SoM - by scott - 2011-10-08, 02:52 PM
Re: Area progression with SoM - by Verdite - 2011-10-08, 06:15 PM
Re: Area progression with SoM - by HwitVlf - 2011-10-08, 09:56 PM
Re: Area progression with SoM - by dmpdesign - 2011-10-09, 09:05 PM
Re: Area progression with SoM - by Verdite - 2011-10-09, 11:06 PM
Re: Area progression with SoM - by dmpdesign - 2011-10-10, 12:10 AM
Re: Area progression with SoM - by HwitVlf - 2011-10-10, 09:19 PM
Re: Area progression with SoM - by Verdite - 2011-10-10, 01:35 AM



Users browsing this thread:
1 Guest(s)