2011-10-10, 12:10 AM
Its interesting, does anyone else notice that once you play an SOM game and 'zone' to a new map, the next time you come back to that map (assuming you dont quit the game) it loads nigh instantly without the 'pop' stutter that you guys mentioned? Apparently SOM keeps everything written entirely to RAM once visited (hence the issues some folks have with memory leaks I suspect) and it loads up super quick the 2nd/3rd etc time you load a map.
I think what I would do, is like the other guys suggested, add your fade in and fade out but maybe use a universal timer to start music after you enter a map for 5 seconds or so, that way the warp event stutter and the music turn on aren't coinciding with each other. In other words, on the open map event, control a timer that is set to play the map music after timer = 5. That way the player warps in, gets a few yards then has the music kick in.
What would REALLY be cool is if someone had the effort to run a timer that played a version of the music with a fade in upon map entry then after the first loop it switched to a looping version of the song, so you could have a work around the fading in map music.
I think what I would do, is like the other guys suggested, add your fade in and fade out but maybe use a universal timer to start music after you enter a map for 5 seconds or so, that way the warp event stutter and the music turn on aren't coinciding with each other. In other words, on the open map event, control a timer that is set to play the map music after timer = 5. That way the player warps in, gets a few yards then has the music kick in.
What would REALLY be cool is if someone had the effort to run a timer that played a version of the music with a fade in upon map entry then after the first loop it switched to a looping version of the song, so you could have a work around the fading in map music.
- Todd DuFore (DMPDesign)
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