Area progression with SoM

#7
Its interesting, does anyone else notice that once you play an SOM game and 'zone' to a new map, the next time you come back to that map (assuming you dont quit the game) it loads nigh instantly without the 'pop' stutter that you guys mentioned? ‎  Apparently SOM keeps everything written entirely to RAM once visited (hence the issues some folks have with memory leaks I suspect) and it loads up super quick the 2nd/3rd etc time you load a map.

I think what I would do, is like the other guys suggested, add your fade in and fade out but maybe use a universal timer to start music after you enter a map for 5 seconds or so, that way the warp event stutter and the music turn on aren't coinciding with each other. ‎  In other words, on the open map event, control a timer that is set to play the map music after timer = 5. ‎  That way the player warps in, gets a few yards then has the music kick in.

What would REALLY be cool is if someone had the effort to run a timer that played a version of the music with a fade in upon map entry then after the first loop it switched to a looping version of the song, so you could have a work around the fading in map music.

Eek
- Todd DuFore (DMPDesign)
Site Founder
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Messages In This Thread
Area progression with SoM - by Verdite - 2011-10-08, 12:52 PM
Re: Area progression with SoM - by scott - 2011-10-08, 02:52 PM
Re: Area progression with SoM - by Verdite - 2011-10-08, 06:15 PM
Re: Area progression with SoM - by HwitVlf - 2011-10-08, 09:56 PM
Re: Area progression with SoM - by dmpdesign - 2011-10-09, 09:05 PM
Re: Area progression with SoM - by Verdite - 2011-10-09, 11:06 PM
Re: Area progression with SoM - by dmpdesign - 2011-10-10, 12:10 AM
Re: Area progression with SoM - by HwitVlf - 2011-10-10, 09:19 PM
Re: Area progression with SoM - by Verdite - 2011-10-10, 01:35 AM



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