Metasequoia modeler tutorials and Keynote translated plugins

To me its all about how you unwrap the model, and its assets. If you unwrap something that has bad symmetry, or a wrong shape according to your object, then it'l warp and look terrible if you start modifying it's shape. Something like a thumb isnt easy to unwrap - in fact projection view is probably a safer bet for that.

For my custom npcs now i use one texture, i wouldnt be surprised if ps1 developers made their textures large then dummed them down to suit the ps1 capabilities. I use blender to unwrap (blender 2.49b) because of its excellent choices when unwrapping and baking textures / shadows.

I wouldnt mind making a video on how i make paint textures in GIMP from blender, if it would help.
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Re: Metasequoia modeler tutorials - by Verdite - 2011-03-14, 02:48 PM
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-19, 02:53 PM
Re: Metasequoia modeler tutorials and Keynote translated plugins - by Verdite - 2011-10-13, 12:27 PM



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