2011-10-22, 09:57 PM
The wall is 256x256, and the floor 512x512 though in game anything higher than 256x256 for a single asset like a wall can recieve really bad pixelation from a distance. I guess thats' SoMs texture filtering. Just not good enough i guess. Though look at Dark Souls - the textures arent very large yet they are efficient, in Anor Londo you'l notice alot of embossed texturing. I wouldnt be surprised if alot of them are just embossed textures. Its even done on near distant walls to a slight extent. I suppose normal mapping just cant cut it the way embossing does.