2011-12-09, 02:53 PM
Excellent input. Yeah i could have made the texture smaller, but with the arms i really wanted a droopy overhang to be apparent. Splitting up the model took some time - those who dont know, the program used to get our models into SoM doesnt support mesh warping.
I spent probably too long last night making a completely new set of anims and axe for a dual wielding skeleton. I tested him out - if he backs you into a corner you're ruined. I also made the axe available for the player to take when you've beaten the skeleton.
I spent probably too long last night making a completely new set of anims and axe for a dual wielding skeleton. I tested him out - if he backs you into a corner you're ruined. I also made the axe available for the player to take when you've beaten the skeleton.