2012-01-18, 07:19 AM
Interesting. The game creation isn't what I thought it was, but I'm actually quite intrigued as to what I can do with this.
I've compiled a setup file, a little test if you will.... for those of you who'd like to see what this is about.
For the record you DO NOT (I repeat DO NOT) have to have custom firmware to run this. It runs with official firmware.
Just unzip the file, click setup to install the game to the PSP and follow the instructions.
I hope it was ok that I used the SOM site for this Todd. Its only 276KBs in size...
https://www.swordofmoonlight.com/justatest.zip
Actually, the game is played in the PSP's browser.... which, I got to admit is a little strange, but the interface works well. I do wish things moved at a little quicker pace though. There's a little 2 second hour glass between each picture.
It doesn't look like sounds/music will be an option. I'm both disappointed and relieved. This makes things even simpler.
I'm pleased to see that images can be added as hotspots. Looks like this is where enemies will come in.
There's variables that I can add and it looks like it works like the SOM counter system but much more primitive. From just a glance, I have a limitless amount of "counters" (called variables) to work with - just name and assign a number. 0=off, 1=on.
I'm probably not going to be able to set up random enemy encounters this way, but I could at least offer some variety on where I place them.
Attacking an enemy should be easy enough.... factoring them in for attacking me, that's another story. Since on and off seem to be the only variables, its either unlimited life, or one hit kill....
I realize there's going to be a certain amount of compromise. Text appears to be limited to one line so wordy NPC dialogues are out of the question.
Actually, I'm having a little difficulty seeing how I would even save the game.... if THAT isn't even possible, that would probably make a pretty major change to the game....
I've compiled a setup file, a little test if you will.... for those of you who'd like to see what this is about.
For the record you DO NOT (I repeat DO NOT) have to have custom firmware to run this. It runs with official firmware.
Just unzip the file, click setup to install the game to the PSP and follow the instructions.
I hope it was ok that I used the SOM site for this Todd. Its only 276KBs in size...
https://www.swordofmoonlight.com/justatest.zip
Actually, the game is played in the PSP's browser.... which, I got to admit is a little strange, but the interface works well. I do wish things moved at a little quicker pace though. There's a little 2 second hour glass between each picture.
It doesn't look like sounds/music will be an option. I'm both disappointed and relieved. This makes things even simpler.
I'm pleased to see that images can be added as hotspots. Looks like this is where enemies will come in.
There's variables that I can add and it looks like it works like the SOM counter system but much more primitive. From just a glance, I have a limitless amount of "counters" (called variables) to work with - just name and assign a number. 0=off, 1=on.
I'm probably not going to be able to set up random enemy encounters this way, but I could at least offer some variety on where I place them.
Attacking an enemy should be easy enough.... factoring them in for attacking me, that's another story. Since on and off seem to be the only variables, its either unlimited life, or one hit kill....
I realize there's going to be a certain amount of compromise. Text appears to be limited to one line so wordy NPC dialogues are out of the question.
Actually, I'm having a little difficulty seeing how I would even save the game.... if THAT isn't even possible, that would probably make a pretty major change to the game....