2012-01-18, 07:46 PM
Ok, animated GIFs look really good and are pretty small when they're only 480x272
Weird SoM problem though that I've never experienced before. I output the map, right.... its saved, newest version and all that. I create a runtime. I copy over all the extra map pieces. I run GAME.EXE and it loads something WAY earlier in the map development. Like I start in a different place of the map and there are no trees, no custom pieces and still uncompleted areas. (where as the actual output has all completed areas and custom map pieces)
The whole reason I wanted to create a runtime so I could actually view the game in 480x272. (since I can't figure out a way for the project preview / test map to view at that resolution - though I would be glad to be wrong on that)
Any ideas? It would save me a lot of work.
The alternative is resizing every single picture piece to 480x272 which could add HOURS to the project's creation time. (and its really unnecessary to boot)
Weird SoM problem though that I've never experienced before. I output the map, right.... its saved, newest version and all that. I create a runtime. I copy over all the extra map pieces. I run GAME.EXE and it loads something WAY earlier in the map development. Like I start in a different place of the map and there are no trees, no custom pieces and still uncompleted areas. (where as the actual output has all completed areas and custom map pieces)
The whole reason I wanted to create a runtime so I could actually view the game in 480x272. (since I can't figure out a way for the project preview / test map to view at that resolution - though I would be glad to be wrong on that)
Any ideas? It would save me a lot of work.
The alternative is resizing every single picture piece to 480x272 which could add HOURS to the project's creation time. (and its really unnecessary to boot)