Well, it appears that the 3rd SoM installment is beginning to manifest itself on the PSP. ( ^ - ^)
I know its not a SoM game, but the game materializing itself this way is better than not at all.
I've compiled a playable demo of a game I plan on following through with and I'll share that here for anyone with a PSP.
https://www.swordofmoonlight.com/tfok_demo2.zip
EDIT: I've made a few changes, hence the "2" after the demo in the file name. Made the battle look a little better.
The name of the project should appear quite the pun. There is a working title screen, intro, death-endgame and about 20 images total, 5 of which are animated gifs. You can wander around a small section of the courtyard. There's one fight, which I've refined the fighting quite a bit since the last go around. (and the hero is wielding the moonlight sword, I created a special cursor of it) The combat is based on anatomy targeting. Hitting an enemy anywhere won't do, you have to hit a certain area. One hit kill. However, you have a limited time to find the hit zone and hit it, or the enemy will hit you. One hit kill, game over. Outro and back to the title screen.
Since I'll be doing without save features, it shouldn't be a big deal to die. I plan on having the area select up and running as soon as other areas can be added so if someone gets bored with one area, they'll be able to traverse another. I plan on having a wide assortment of enemies being used so the eye candy should be suitable.
Enemies don't respawn until the game is loaded again. I'm not certain, but I believe dying and then selecting new game again, the enemies will still be gone as the variable is still active. Since the demo has one fight, and one chance to die, this is something I'll find out later.
If anyone has any questions/concerns/suggestions, I'm all ears. This will be the last demo, as I'm not a demo guy. The next posting including a file link will be a full version game... ( ^ - ^)
I know its not a SoM game, but the game materializing itself this way is better than not at all.
I've compiled a playable demo of a game I plan on following through with and I'll share that here for anyone with a PSP.
https://www.swordofmoonlight.com/tfok_demo2.zip
EDIT: I've made a few changes, hence the "2" after the demo in the file name. Made the battle look a little better.
The name of the project should appear quite the pun. There is a working title screen, intro, death-endgame and about 20 images total, 5 of which are animated gifs. You can wander around a small section of the courtyard. There's one fight, which I've refined the fighting quite a bit since the last go around. (and the hero is wielding the moonlight sword, I created a special cursor of it) The combat is based on anatomy targeting. Hitting an enemy anywhere won't do, you have to hit a certain area. One hit kill. However, you have a limited time to find the hit zone and hit it, or the enemy will hit you. One hit kill, game over. Outro and back to the title screen.
Since I'll be doing without save features, it shouldn't be a big deal to die. I plan on having the area select up and running as soon as other areas can be added so if someone gets bored with one area, they'll be able to traverse another. I plan on having a wide assortment of enemies being used so the eye candy should be suitable.
Enemies don't respawn until the game is loaded again. I'm not certain, but I believe dying and then selecting new game again, the enemies will still be gone as the variable is still active. Since the demo has one fight, and one chance to die, this is something I'll find out later.
If anyone has any questions/concerns/suggestions, I'm all ears. This will be the last demo, as I'm not a demo guy. The next posting including a file link will be a full version game... ( ^ - ^)