I definitely agree, Hguols, spending that much time on every image would take way too much time. But if one was to do this for the whole game, there are several things that would make the time spent on each picture decrease dramatically.
- Verdite's point about template pieces. This would probably decrease the amount of time considerably, though exactly how much really depends on the number of times each template set could be used, and that's not something I know.
- It would take less time for each pic. On the first ones you have to get into how you're doing it, like a learning process. After you'd get used to doing the work, the rest would go much faster than the first, say, ten images. A scene like the example I gave you would probably take between 5 and 10 minutes.
- Work on nature scenes generally takes more time than work on things like for example rooms inside a castle or dungeon. If you've gotten used to the work, the most simple rooms would probably not take more time than a couple of minutes each.
- When I created the example, I also had to create textures and elements from the original image and such. If one were to do this kind of work on several images(over 200 in this case), one would have all this ready for most of the images even before they'd be opened in PS.
So, five minutes on average isn't really that unlikely. For the example I had to figure out how to do things, where to get things, create and edit textures, and actually somewhat a template for the two trees up close - yes, they use the same "half-template", although it's not very visible. If I'd had these things ready for that pic, and knew from the start the general idea of how I would do this, it'd probably not have taken me more than a maximum of ten minutes.
And now I'm going to try and play that demo!
Edit: Having problems loading the game in FF. All I get is the following for the first .a file:
Or random images for the rest. Do you need to install something else to load this, or am I just being plain stupid? ;D
- Verdite's point about template pieces. This would probably decrease the amount of time considerably, though exactly how much really depends on the number of times each template set could be used, and that's not something I know.
- It would take less time for each pic. On the first ones you have to get into how you're doing it, like a learning process. After you'd get used to doing the work, the rest would go much faster than the first, say, ten images. A scene like the example I gave you would probably take between 5 and 10 minutes.
- Work on nature scenes generally takes more time than work on things like for example rooms inside a castle or dungeon. If you've gotten used to the work, the most simple rooms would probably not take more time than a couple of minutes each.
- When I created the example, I also had to create textures and elements from the original image and such. If one were to do this kind of work on several images(over 200 in this case), one would have all this ready for most of the images even before they'd be opened in PS.
So, five minutes on average isn't really that unlikely. For the example I had to figure out how to do things, where to get things, create and edit textures, and actually somewhat a template for the two trees up close - yes, they use the same "half-template", although it's not very visible. If I'd had these things ready for that pic, and knew from the start the general idea of how I would do this, it'd probably not have taken me more than a maximum of ten minutes.
And now I'm going to try and play that demo!
Edit: Having problems loading the game in FF. All I get is the following for the first .a file:
[1]
1=#`^Vdgj.xy$!&{ U5UT
2=f\CA6
3=mXq;
4='^0+
5=m%$m?/+L*6<9G`
1=#`^Vdgj.xy$!&{ U5UT
2=f\CA6
3=mXq;
4='^0+
5=m%$m?/+L*6<9G`
Or random images for the rest. Do you need to install something else to load this, or am I just being plain stupid? ;D