2012-04-11, 10:00 PM
After weeding out quite a few prospects that were no help at all, I finally do have some results as far as this game on the Vita. Thanks to the hard work of a few gents, I've gotten some answers, but I'd still like to have a few more... I'm afraid their willingness to help me further has tapered off. I don't blame them - its tedious to test games.
Until we can find a way around the Vita's content manager only allowing certain file types (unless there's a folder like the PSP "COMMONS" on the Vita we don't know about) the game will have to be online.
Not a problem. That's what I have the thefieldofkings.com domain for.
Since the resolution is geared toward the PSP, when the game is loaded on the Vita, you have to do the screen stretch thing like you would on a smart phone, to view the game full screen.
None of the buttons work at all on the game, but its fine because EVERYTHING is touchscreen. Since this is a point and click game, no problems there.
Through a little research (I know I'm probably behind on this) but I figured out that the Vita does not use any Flash. That's a bummer because that's how I have the soundtrack setup on the PSP.
I know the Vita is compatible with some HTML5, so I made some changes on my end to the online Vita version of the game in hopes that I can get the game and soundtrack working simultaneously.
Worse case scenario, (if no one helps me further), Vita users will be playing a silent game. (or not playing it, depends on how you look at it)
_______________
Well, progress is coming along on the game. I still haven't coded all of The Valley yet, but that should be done today. I have my first NPC type character with conversations. (the two other NPCs only say one thing which is easy)
Its through text displaying at the bottom and layer after layer of hitboxes that have variables. (like hotbox1 only displays when x=0, but when its clicked it changes to x=1, hotbox2 only displays when x2=0, but when its clicked it changes to x2=1, etc. 12 of them stacked like hotcakes with the last hotbox enabling all the others to 0 for repeated conversation.
More specifically, Magi Magus in the tower says which enemies need to be defeated to reach the last boss who is The Ineffable King Edward.
"The Dread Knight of Earth in the Courtyard
The Hidden War Demon in the Lower Courtyard
The Damned Angel twins in the Forest
The Widowess in the Garden Labyrinth
The Arachness and Cerberus in the Valley
The Ebony Knight of Flame in the Cavern
The Hallow Mage in the Dungeon Temple
and Lord Necron in the Blood Palace."
Until we can find a way around the Vita's content manager only allowing certain file types (unless there's a folder like the PSP "COMMONS" on the Vita we don't know about) the game will have to be online.
Not a problem. That's what I have the thefieldofkings.com domain for.
Since the resolution is geared toward the PSP, when the game is loaded on the Vita, you have to do the screen stretch thing like you would on a smart phone, to view the game full screen.
None of the buttons work at all on the game, but its fine because EVERYTHING is touchscreen. Since this is a point and click game, no problems there.
Through a little research (I know I'm probably behind on this) but I figured out that the Vita does not use any Flash. That's a bummer because that's how I have the soundtrack setup on the PSP.
I know the Vita is compatible with some HTML5, so I made some changes on my end to the online Vita version of the game in hopes that I can get the game and soundtrack working simultaneously.
Worse case scenario, (if no one helps me further), Vita users will be playing a silent game. (or not playing it, depends on how you look at it)
_______________
Well, progress is coming along on the game. I still haven't coded all of The Valley yet, but that should be done today. I have my first NPC type character with conversations. (the two other NPCs only say one thing which is easy)
Its through text displaying at the bottom and layer after layer of hitboxes that have variables. (like hotbox1 only displays when x=0, but when its clicked it changes to x=1, hotbox2 only displays when x2=0, but when its clicked it changes to x2=1, etc. 12 of them stacked like hotcakes with the last hotbox enabling all the others to 0 for repeated conversation.
More specifically, Magi Magus in the tower says which enemies need to be defeated to reach the last boss who is The Ineffable King Edward.
"The Dread Knight of Earth in the Courtyard
The Hidden War Demon in the Lower Courtyard
The Damned Angel twins in the Forest
The Widowess in the Garden Labyrinth
The Arachness and Cerberus in the Valley
The Ebony Knight of Flame in the Cavern
The Hallow Mage in the Dungeon Temple
and Lord Necron in the Blood Palace."