Anyone have the damage parameters down to a science??

#27
That is what I had tried as well, was setting monsters to mid level, thinking that I could only reduce the resistance/defense to a minimum of 0.

Im glad you can actually make a negative stat, I will try to incorporate that into the final spreadsheet as well to see how that works.

For instance, as with all KF games, I want slimes to be vulnerable to poking attacks, so that a rapier can pretty much destroy them but a hammer doesnt work well at all.

Thanks for the heads up.
- Todd DuFore (DMPDesign)
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Re: Anyone have the damage parameters down to a science?? - by dmpdesign - 2009-08-25, 07:51 PM



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