2012-08-20, 11:58 PM
The "HP regain" feature was one I looked up in the manual and translated it's description. It doesn't work like a constant regeneration, but if set to "yes" the enemy/NPC will regain it's full health when the player leaves the area then returns. Otherwise, SoM will remember how much the enemy/NPC has been damaged.
Have you tried using a short "getting hit" animation (or none at all) combined with a quick, directional counterattack? That should make the player rely more on maneuvering, dodging than cheap tricks.
Have you tried using a short "getting hit" animation (or none at all) combined with a quick, directional counterattack? That should make the player rely more on maneuvering, dodging than cheap tricks.