Anti cheat methods...?

#2
The "HP regain" feature was one I looked up in the manual and translated it's description. It doesn't work like a constant regeneration, but if set to "yes" the enemy/NPC will regain it's full health when the player leaves the area then returns. Otherwise, SoM will remember how much the enemy/NPC has been damaged.


Have you tried using a short "getting hit" animation (or none at all) combined with a quick, directional counterattack? ‎  That should make the player rely more on maneuvering, dodging than cheap tricks.
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Messages In This Thread
Anti cheat methods...? - by Verdite - 2012-08-20, 08:23 AM
Re: Anti cheat methods...? - by HwitVlf - 2012-08-20, 11:58 PM
Re: Anti cheat methods...? - by Verdite - 2012-09-01, 12:13 PM
Getting too close to an enemy... - by Verdite - 2013-01-17, 04:53 PM



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