Event problem fixed

#2
Its actually quite doable to detect what is equipped in regular SoM by assigning unique stat boosting values to various equipment. I did it in my game. But the answer in Mick's somex would depend on how he set up the equip-detect system. Based on your description I would say something like this would work:

Event Helmet Check
‎  Always On: ‎ 
‎  ‎  Page0
‎  ‎  ‎  If counter ex.equip.head =172
‎  ‎  ‎  Alter Counter "SetEquipedCheck" +1
‎  ‎  ‎  Go to Page1
‎  ‎  ‎  End If
‎  ‎  Page1
‎  ‎  ‎  If counter ex.equip.head not= 172
‎  ‎  ‎  Alter Counter "SetEquipedCheck" -1
‎  ‎  ‎  Go to Page0
‎  ‎  ‎  End If

Event Leg Armor Check
‎  Always On: ‎ 
‎  ‎  Page0
‎  ‎  ‎  If counter ex.equip.Leg = ###
‎  ‎  ‎  Alter Counter "SetEquipedCheck" +1
‎  ‎  ‎  Go to Page1
‎  ‎  ‎  End If
‎  ‎  Page1
‎  ‎  ‎  If counter ex.equip.Leg not= ###
‎  ‎  ‎  Alter Counter "SetEquipedCheck" -1
‎  ‎  ‎  Go to Page0
‎  ‎  ‎  End If

Event Stat adjust
‎  Always On: ‎ 
‎  ‎  Page0
‎  ‎  ‎  If counter "SetEquipedCheck" > 1
‎  ‎  ‎  change param mp decrease by 50
‎  ‎  ‎  change param str increase by 4
‎  ‎  ‎  Go to Page1
‎  ‎  ‎  End If
‎  ‎  Page1
‎  ‎  ‎  If counter "SetEquipedCheck" < 2
‎  ‎  ‎  change param mp increase by 50
‎  ‎  ‎  change param str decrease by 4
‎  ‎  ‎  Go to Page0
‎  ‎  ‎  End If

There are quite a few different variations you can insert into this basic layout but it assumes Mick's rig can detect "not equal".
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Messages In This Thread
Event problem fixed - by Verdite - 2012-10-15, 04:11 AM
Re: Help...! TECHNICIAN!? - by HwitVlf - 2012-10-15, 08:22 AM
Re: Help...! TECHNICIAN!? - by Verdite - 2012-10-16, 01:08 AM



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