2013-01-02, 08:48 AM
EDITED: Actually it seems like I may have forgotten that I was working on this stuff at some point. Also dashing is not factored into the bob frequency. Dashing feels a lot better now that it is. It always seemed wrong to me before. That's why. And there is a bug when going from walking to dashing when going sideways/backwards where there is a pause, but you won't notice this in the demo because it always thinks it is dashing. This is all part of the do_walk and do_dash extensions, which make the PC move slower in non-forward directions to make things more interesting.
BTW: The trip when walking backwards is also fixed. It was only a problem because the PC is even more hampered when dashing backwards, but again there was a bug where Ex believed the player was dashing even while only walking (first sentence)
BTW: The trip when walking backwards is also fixed. It was only a problem because the PC is even more hampered when dashing backwards, but again there was a bug where Ex believed the player was dashing even while only walking (first sentence)