2013-01-03, 09:01 AM
(2012-12-31, 08:10 AM)Holy Diver link Wrote: [quote author=scott link=topic=628.msg8398#msg8398 date=1356920185]
Well its not quite that difficult (yet) but if you get stuck in a corner like I did..... lol, oops .
Also its good to know the shells and stuff are ment to be sold. I had thought that was the point but held onto them anyway cause I thought they might have had a diffrent use. Perhaps you could add this to Taltareg's dialouge when you first speak with him?
One of the nice things about SOM (I am nearly certain) is you can buy back the items that you sell, kind of like a pawn shop if the shop was setup correctly for that.
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Speaking of which you can SELL the Polished Coral and Telid Shells and then buy them back for 0J (ie. nothing)
If you're like me (so little time to spare; especially with Dark Souls quite literally wasting so much of my time) this is actually a pretty helpful way to make the demo more accessible. But I'm not sure if Verdite realized how shops work, or if this is just an oversight on his part. Quite frankly I'm very glad that SOM works this way. The KF games that don't have persistent shop inventories are quite lame in that regard.
PS: I've been thinking about translating Gold to Coin by default. Does anyone here have an opinion pro/con that? Edited: I think this is something for authors to cut their teeth on script framework wise. IOW "Gold" should be manually translated into the long name of the in game currency.