2013-01-13, 11:46 PM
Overall, it was impressive. I thought the map pieces and houses etc were excellent- really good.
The NPC's chest-armor is all a similar color which makes sense for an armored uniform; but it might be nice to change each NPC's armor shade or hue a little to enhance each NPC's identity . Also the NPC "talk" animation has a jump at the end. It would look better if you made the talk animation loop back to the beginning pose so there was no pop.
The enemies seemed very good and original. The only thing I didn't care for was the dragonfly sound. It seemed too loud and heavy handed. Something more subtle and intermittent might be better.
In general, I though the enemy animation could be better. They weren't bad, I just think you could add a lot to the game by putting more character into the enemy animations. For example, adding an extreme to-and-fro sway in a walk animation, or having a skeleton's head look like it's dangling loosely and flop back and forth as it moves, or a skeleton that pulls off its arm and attacks with it. Anything to add some unique character to each. I think it really helps with player immersion.
It's quite an amazing accomplishment that you made everything in your game yourself. That is a huge undertaking and you've done a very good job overall.
I enjoyed the demo Ben and I'm looking forward to the finished product!
The NPC's chest-armor is all a similar color which makes sense for an armored uniform; but it might be nice to change each NPC's armor shade or hue a little to enhance each NPC's identity . Also the NPC "talk" animation has a jump at the end. It would look better if you made the talk animation loop back to the beginning pose so there was no pop.
The enemies seemed very good and original. The only thing I didn't care for was the dragonfly sound. It seemed too loud and heavy handed. Something more subtle and intermittent might be better.
In general, I though the enemy animation could be better. They weren't bad, I just think you could add a lot to the game by putting more character into the enemy animations. For example, adding an extreme to-and-fro sway in a walk animation, or having a skeleton's head look like it's dangling loosely and flop back and forth as it moves, or a skeleton that pulls off its arm and attacks with it. Anything to add some unique character to each. I think it really helps with player immersion.
It's quite an amazing accomplishment that you made everything in your game yourself. That is a huge undertaking and you've done a very good job overall.
I enjoyed the demo Ben and I'm looking forward to the finished product!