Anti cheat methods...?

#4
Eek Im not sure if everyone knows this or not, but i was tinkering with one of my latest custom enemies' attacks with Johns PRF editor. I set his bite attack to 0.7 meters at 90 degrees, and his swipe attacks to 0.9 each, with different angles.

In the parameter editor i set his bite attack AI to 100, and his two other attacks to 70 AI. If i stayed at a distance, he would swipe away, and if i got close - close enough to attack him with a short sword, he would bite as soon as i got into that 0.7 radius.

He wouldnt approach me with the intention of biting me. Every time he approached it was to use swipe attack.

I thought it was worth sharing incase anyone needed an anti-cheat method in the future, or someone who wanted to add that element of surprise. Basically you could create a quick, punishing attack to make players think twice before getting in close and stunlocking an elite enemy with a dagger you get at the start, haha.
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Messages In This Thread
Anti cheat methods...? - by Verdite - 2012-08-20, 08:23 AM
Re: Anti cheat methods...? - by HwitVlf - 2012-08-20, 11:58 PM
Re: Anti cheat methods...? - by Verdite - 2012-09-01, 12:13 PM
Getting too close to an enemy... - by Verdite - 2013-01-17, 04:53 PM



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