2013-01-17, 05:09 PM
"Speaking of which you can SELL the Polished Coral and Telid Shells and then buy them back for 0J (ie. nothing)"
lol
Thanks for pointing that out Holy Diver, i did fix it. It was one of the few items i hadnt setup correctly in the shop.
Anyway, everyone else should feel free to buy/sell the items and test the equipment out with that exploit. I dont see why not.
John, i fixed the hues and they work better. It was something i hadnt thought of. The NPCs animations remain unfixed for now.
The dragonfly sounds got fixed too, along with all of its animations, and its texture.
"In general, I though the enemy animation could be better. They weren't bad, I just think you could add a lot to the game by putting more character into the enemy animations. For example, adding an extreme to-and-fro sway in a walk animation, or having a skeleton's head look like it's dangling loosely and flop back and forth as it moves, or a skeleton that pulls off its arm and attacks with it."
I was going to hold back on the skeletons for the simple fact that im not pleased with their animations, texture of the lack of being able to modify them properly. If you recall they were one of my first custom enemies, and ive obviously progressed alot in all aspects of 3d art since then. Ill be redoing them, likely from scratch, and make them entirely functionable with removable jaws, tatty leather armour and slumpy, less stiff joints.
Sad thing is that ive made so many variants of the skeleton and put alot of time into (what i thought at the time) was a solid design.
The saerir, or hoppers, i think are some of my best animated models so far. Overall its unlikely that ill be modifying them.
The alkargs, or armoured slugs need work on their walking animation, in time.
Telids im happy with. They are fodder, essentially... So i dont think they will get a rehaul in the near future.
I really appreciate all of the feedback! Im pleased people were able to understand the time-and-energy-sapping process of making everything unique.
lol
Thanks for pointing that out Holy Diver, i did fix it. It was one of the few items i hadnt setup correctly in the shop.
Anyway, everyone else should feel free to buy/sell the items and test the equipment out with that exploit. I dont see why not.
John, i fixed the hues and they work better. It was something i hadnt thought of. The NPCs animations remain unfixed for now.
The dragonfly sounds got fixed too, along with all of its animations, and its texture.
"In general, I though the enemy animation could be better. They weren't bad, I just think you could add a lot to the game by putting more character into the enemy animations. For example, adding an extreme to-and-fro sway in a walk animation, or having a skeleton's head look like it's dangling loosely and flop back and forth as it moves, or a skeleton that pulls off its arm and attacks with it."
I was going to hold back on the skeletons for the simple fact that im not pleased with their animations, texture of the lack of being able to modify them properly. If you recall they were one of my first custom enemies, and ive obviously progressed alot in all aspects of 3d art since then. Ill be redoing them, likely from scratch, and make them entirely functionable with removable jaws, tatty leather armour and slumpy, less stiff joints.
Sad thing is that ive made so many variants of the skeleton and put alot of time into (what i thought at the time) was a solid design.
The saerir, or hoppers, i think are some of my best animated models so far. Overall its unlikely that ill be modifying them.
The alkargs, or armoured slugs need work on their walking animation, in time.
Telids im happy with. They are fodder, essentially... So i dont think they will get a rehaul in the near future.
I really appreciate all of the feedback! Im pleased people were able to understand the time-and-energy-sapping process of making everything unique.