2013-01-19, 10:52 PM
I am seriously thinking about a durability system for SOM nowadays. I think one way to force the player to pick up and use things like that bone is to put the player in a situation where their starting equipment begins to break faster than it can be replaced if they doesn't make use of found equipment.
The durability system will also make things break faster if their affinities are mismatched. So a bone can be more resilient where a sword would quickly break down against monsters with high slash defenses.
The only real hurdle to setting up the durability system is making the number of equipment on hand appear in the equipment menus. That's new territory as it adds something totally new to the menus. My plan is to just have the durability stat look like the item counts in the item menu. The durability stat itself will just be the number of copies of the item in the inventory. There are details posted in the swordofmonlght.net forum.
The durability system will also make things break faster if their affinities are mismatched. So a bone can be more resilient where a sword would quickly break down against monsters with high slash defenses.
The only real hurdle to setting up the durability system is making the number of equipment on hand appear in the equipment menus. That's new territory as it adds something totally new to the menus. My plan is to just have the durability stat look like the item counts in the item menu. The durability stat itself will just be the number of copies of the item in the inventory. There are details posted in the swordofmonlght.net forum.