2013-01-31, 11:54 AM
(2013-01-30, 08:06 PM)Verdite link Wrote: Any feedback on the two BGM tracks?
They are not bad, which is very good. If you have them in a MIDI like format that you can easily mess around with I'd encourage you to spending a little bit more time with them at some point. But if you recorded them live more or less then I'd just leave them a lone.
I understand how people can come to identify a game with its musical score. But I tend to prefer KF-like games that don't have background music. That said variety is nice too and it depends on the presentation really. I only mention it because I was wondering if just having a kind of looping white noise BGM would be interesting or not. Just an offtopic idea. For example birds chirping, crickets, howling winds, but then winds would be strange if you didn't see things blowing around. Either way ambient noises tend to make a big difference. They keep your head in the game somehow. Dark Souls doesn't have a whole lot of ambiance.
Of course you can always mute the BGM but the decision to have BGM probably affects the authors approach to sound effects.
EDITED: I've told Verdite this in private. But I really like the menu sound effects. They should be packaged somehow at some point so that others can use them. Does SOM offer a selection menu sound effects? Either way they work well and are not as headache inducing as the effects I am accustomed to.