2013-02-03, 12:32 AM
@Holy Diver: Yes !! I sure wanna know all I can about SomEx and get it going on my end. It seems I've came on the scene very late in the game. Been told I'm a quick study though. Been reading through posts back n forth here and at SOM.net over the past month trying to figure out things. Best I can gather, Ex is like a shell that SOM operates inside of to basically tweak each and every aspect of Som and then some, correct? I've found so many versions and updates , I wasn't sure where to start. I just download the latest edit and drop it in the tool folder and run main.exe from Ex I'm thinkin. From what I've read, you don't seem to let much if anything go unchecked so this oughtta be fun. Looks like great stuff man. :D.
Wasn't too much trouble setting up a VM. Tried 'microshafts' version and quickly got rid of it. Virtualbox seemed way easier to use. I'd never played around with VM's before so I guess I'll chock it up to a learning experience. Take it easy and have a good weekend.
@Verdite : I looked over the updated tutorial. Is it making the plane from a primitive that makes the difference when making the .mhm for a map piece? Or dividing into 4 with the texture smoothing ? I'm just trying to understand the mechanics of it all. The model I made was a perfect 2m x 2m plane with a 1m rise on one end like a solid ramp. (200Z x 200X flat plane with the two back corners raised at 100Y then connected to the two lower corners to make 5 faces. Didn't really need the bottom face though. If that worked, I was going to make a perfect 2m x 2m x 2m stone cube piece to put them on when they were elevated. Just kind of a test pieces really since they were nothin fancy.
Whole reason it came about was I'd made a test area with a dry moat section like an empty swimming pool 2m lower than the ground and had no way out when I'd fall in so I put 2 tiles of the stone steps in to get out. the step tiles had no sides so I thought mabey a map piece of solid steps with sides could be useful later to me or someone else. If nothin else it was a good excuse to start learning map tiles. Kind of like the rampart towers only shorter. I experimented by making a slope with sides 1st but the .mhm kept giving me fits and I didn't know why lol. I'm gonna experiment some more later. Hadn't been feelin too well today. stomach bug or somethin I think. gonna have a rest and get back on here later on.
Take care man n Thanks :)
Wasn't too much trouble setting up a VM. Tried 'microshafts' version and quickly got rid of it. Virtualbox seemed way easier to use. I'd never played around with VM's before so I guess I'll chock it up to a learning experience. Take it easy and have a good weekend.
@Verdite : I looked over the updated tutorial. Is it making the plane from a primitive that makes the difference when making the .mhm for a map piece? Or dividing into 4 with the texture smoothing ? I'm just trying to understand the mechanics of it all. The model I made was a perfect 2m x 2m plane with a 1m rise on one end like a solid ramp. (200Z x 200X flat plane with the two back corners raised at 100Y then connected to the two lower corners to make 5 faces. Didn't really need the bottom face though. If that worked, I was going to make a perfect 2m x 2m x 2m stone cube piece to put them on when they were elevated. Just kind of a test pieces really since they were nothin fancy.
Whole reason it came about was I'd made a test area with a dry moat section like an empty swimming pool 2m lower than the ground and had no way out when I'd fall in so I put 2 tiles of the stone steps in to get out. the step tiles had no sides so I thought mabey a map piece of solid steps with sides could be useful later to me or someone else. If nothin else it was a good excuse to start learning map tiles. Kind of like the rampart towers only shorter. I experimented by making a slope with sides 1st but the .mhm kept giving me fits and I didn't know why lol. I'm gonna experiment some more later. Hadn't been feelin too well today. stomach bug or somethin I think. gonna have a rest and get back on here later on.
Take care man n Thanks :)