2013-02-04, 05:33 PM
I havent yet. Though i remembered what you said about metaseq being closely equal to the likes of blender, maya etc. So i tried to intergrate my methods from blender into metaseq, and i actually increased my model process output time.
I need to move on if im going into commercial development. But right now metaseq is the fastest option ive got for outputting models into SOM. The only trouble ive had is the texture export tends to fray around the edges of an unwrapped model. It can be fixed though, just takes a while to readjust the UV lines in the model afterwards. Doesnt seem to be an option for a smooth UV texture output.
Does anyone know how to restrain the UV points on the x / y axis? Id like to just select three UV points and move them upwards without worrying about them veering off at the sides.
This one was born in metaseq. Not my usual blender to meta conversion.
I need to move on if im going into commercial development. But right now metaseq is the fastest option ive got for outputting models into SOM. The only trouble ive had is the texture export tends to fray around the edges of an unwrapped model. It can be fixed though, just takes a while to readjust the UV lines in the model afterwards. Doesnt seem to be an option for a smooth UV texture output.
Does anyone know how to restrain the UV points on the x / y axis? Id like to just select three UV points and move them upwards without worrying about them veering off at the sides.
This one was born in metaseq. Not my usual blender to meta conversion.