2013-02-26, 12:17 AM
This sounds good, SomEx has a setup where you get knocked back by attacks, which you'l know about, but it also has a knockout effect where if your HP drops drastically from an attack you will have to wait to get back up again and move around.
It makes more sense than having simple defence values. Protecting certain parts in fear of becoming disabled by attacks would greatly increase the pressure and stop people from being lazy. Equipment plays a massive part in combat. If monster attacks wernt simply directional, but targeting ... That could prove very interesting. If you could flag a monsters attack to be 'arm' directional, for example. A random counter would be nice that affected where the monster would target, like right arm / left arm.
Then the damage would be absorbed only by that items defence. So instead of having an average defence you would be catering for individual armour defences. This would also mean that players who havent searched or 'earned' their armour would think twice about attacking elites.
It makes more sense than having simple defence values. Protecting certain parts in fear of becoming disabled by attacks would greatly increase the pressure and stop people from being lazy. Equipment plays a massive part in combat. If monster attacks wernt simply directional, but targeting ... That could prove very interesting. If you could flag a monsters attack to be 'arm' directional, for example. A random counter would be nice that affected where the monster would target, like right arm / left arm.
Then the damage would be absorbed only by that items defence. So instead of having an average defence you would be catering for individual armour defences. This would also mean that players who havent searched or 'earned' their armour would think twice about attacking elites.