2009-09-03, 01:09 AM
Wow, I like how this site has such helpful guys!
Anyways, for your door issue...its probably a combination of using the apply button and saving that may be the cause.
Go to your door object that you created that you want sealed. Highlight it, and click the 'extra setup' button and it will have you select the key item. Set the key item to 'switch'. Then you need to hit the 'counter list' button next.
On the counter list setup screen, highlight an empty counter slot, then fill in the name for that counter at the top, call it door unlock or something like that. Then you have to hit the 'enter' button and hit 'ok'. Alright now the door is sealed until you modify the counter for the door unlock to 1.
You must hit APPLY while the door object is still selected before you exit from the activity editor on the door else all is lost that you just did.
Now, go to your event where you hand the item to the npc.
Under the event leaf that you have setup add an 'alter counter value' event that points to the door unlock counter and have it set the counter to value = 1. This will unlock the door. Again make sure to APPLY all changes before moving on.
Also make sure youre saving and outputting your changes before testing.
Anyways, for your door issue...its probably a combination of using the apply button and saving that may be the cause.
Go to your door object that you created that you want sealed. Highlight it, and click the 'extra setup' button and it will have you select the key item. Set the key item to 'switch'. Then you need to hit the 'counter list' button next.
On the counter list setup screen, highlight an empty counter slot, then fill in the name for that counter at the top, call it door unlock or something like that. Then you have to hit the 'enter' button and hit 'ok'. Alright now the door is sealed until you modify the counter for the door unlock to 1.
You must hit APPLY while the door object is still selected before you exit from the activity editor on the door else all is lost that you just did.
Now, go to your event where you hand the item to the npc.
Under the event leaf that you have setup add an 'alter counter value' event that points to the door unlock counter and have it set the counter to value = 1. This will unlock the door. Again make sure to APPLY all changes before moving on.
Also make sure youre saving and outputting your changes before testing.
- Todd DuFore (DMPDesign)
Site Founder
Site Founder