2013-03-01, 10:50 PM
(2013-02-26, 03:14 AM)Verdite link Wrote:Thats a good idea, the only question i have is, how about the players weapons? Im assuming that they wont have any head / body / arm damage affixed, and rather basic slash and smash damage?It's mainly just a perceptual difference so you could change player weapon damage category names to "Head" "Arms" etc. A weapon that attacked with an overhead swing could have extra head and arms damage and so on. If you designed enemies with armored and un-armored regions on their body, it would make sense that a weapon which swung at their un-armored area does more damage.