John rather than extracting info from the list I thought it would be better in screenshot format, obviously us metaseq chaps would import a .obj file.
Mark, I took a screenshot of the mesh for you. It was my first proper sculpt for a texture on a low poly model, and was lacking in alot of areas (the main glaring error is too much definition at the top of the model, less where its needed).
Mark, I took a screenshot of the mesh for you. It was my first proper sculpt for a texture on a low poly model, and was lacking in alot of areas (the main glaring error is too much definition at the top of the model, less where its needed).