2013-03-21, 10:57 PM
Good luck with the graphics card
Actually I only started using xnormal recently, this map was taken from blender. Yeah - its high poly. Speaking of which did you know about the amazing, poly reducer for blender 2.49? Im not sure if its been updated for the latest version. Basically you can reduce a ton of verts without distorting the UV (super useful) i used it for my NPCs heads in Rathmor. If metaseq had this function (John? ) it would be great.
There are some great tools in blender that work way better than meta's mesh smoothing.
Multires (picture is decieving)
https://www.blender.org/development/rele.../multires/
Built in subsurf (a bit more accurate)
https://wiki.blender.org/index.php/Doc:2...te/Subsurf
Beauty fill, about halfway down the page, along with the regular fill faces (hit F after selecting 2-4 verts)
https://wiki.blender.org/index.php/Doc:2...Fill_Faces
Particle systems for hair etc
https://youtu.be/TyOXbdvlIqI
To name a few
Actually I only started using xnormal recently, this map was taken from blender. Yeah - its high poly. Speaking of which did you know about the amazing, poly reducer for blender 2.49? Im not sure if its been updated for the latest version. Basically you can reduce a ton of verts without distorting the UV (super useful) i used it for my NPCs heads in Rathmor. If metaseq had this function (John? ) it would be great.
There are some great tools in blender that work way better than meta's mesh smoothing.
Multires (picture is decieving)
https://www.blender.org/development/rele.../multires/
Built in subsurf (a bit more accurate)
https://wiki.blender.org/index.php/Doc:2...te/Subsurf
Beauty fill, about halfway down the page, along with the regular fill faces (hit F after selecting 2-4 verts)
https://wiki.blender.org/index.php/Doc:2...Fill_Faces
Particle systems for hair etc
https://youtu.be/TyOXbdvlIqI
To name a few