2013-03-23, 09:11 PM
^Maybe this has been mentioned, but SOM's effects already map well to the body. Legs, slow. Arms, curse. Head, blind. Body, palsy. That's 4 affinities. So you have one more for poison. Accessories can protect from poison. You can also change the severity of poison based on the map (and the accessory itself using Ex) with a pretty simple event (the stat itself would be just an indicator of its resistance)
It would be a pretty good game if you used the weight limit system combined with one defense stat per body part. That way you must factor weight into the equipment you choose so its not just as simple as picking the one with the best stat. And you must build strength to equip better armor.
It would be a pretty good game if you used the weight limit system combined with one defense stat per body part. That way you must factor weight into the equipment you choose so its not just as simple as picking the one with the best stat. And you must build strength to equip better armor.