"Dear Esther" design elements

#9
(2013-03-24, 01:06 AM)HwitVlf link Wrote:Some more screen shots showing the benefit of avoiding excessive straight or parallel lines. From the game Requital.

Is this a response to my above post? Because if it is. What are the "benefits" here? You might want to define that. You don't want to give artists the impression that this is something they should make an effort to do without any grounds for an argument Movingeyes
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Messages In This Thread
"Dear Esther" design elements - by HwitVlf - 2013-03-02, 12:53 AM
Re: "Dear Esther" design elements - by Guyra - 2013-03-16, 10:07 AM
Re: "Dear Esther" design elements - by HwitVlf - 2013-03-17, 11:20 PM
Re: "Dear Esther" design elements - by Verdite - 2013-03-18, 01:40 AM
Re: "Dear Esther" design elements - by Verdite - 2013-03-18, 01:41 AM
Re: "Dear Esther" design elements - by Guyra - 2013-03-21, 07:58 PM
Re: "Dear Esther" design elements - by HolyDiver - 2013-03-23, 12:53 AM
Re: "Dear Esther" design elements - by HwitVlf - 2013-03-24, 01:06 AM
Re: "Dear Esther" design elements - by HolyDiver - 2013-03-24, 02:17 AM
Re: "Dear Esther" design elements - by HwitVlf - 2013-03-24, 05:54 PM
Re: "Dear Esther" design elements - by HolyDiver - 2013-03-25, 12:23 AM
Re: "Dear Esther" design elements - by HwitVlf - 2013-03-25, 05:02 AM
Re: "Dear Esther" design elements - by HolyDiver - 2013-03-25, 06:57 PM
Re: "Dear Esther" design elements - by HwitVlf - 2013-03-26, 09:35 PM
Re: "Dear Esther" design elements - by HolyDiver - 2013-03-27, 02:29 AM
Re: "Dear Esther" design elements - by HwitVlf - 2013-03-28, 01:14 AM
Re: "Dear Esther" design elements - by HolyDiver - 2013-03-28, 05:54 AM



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