2013-03-25, 05:02 AM
This post is just a collection of my thoughts about what made Dear Esther especially pleasing visually and immersive so I don't know why anything needs to be "on record". Why are you talking about modern cities that have mostly straight lines? There's not a modern city in Dear Esther. And didn't you just say a couple posts up that ancient buildings had far more straight lines than modern ones? Modern cities have straight-ish lines, but if you look closely, you'll see dented trash cans, warped window frames, crooked fences, uneven cement blocks etc. Those imperfections are the difference between a "perfectly straight" artificial feeling environment and a realistically skewed immersive one.
Even on models of things like stacked crates, I wold make slight variations in shape. Obviously, as seem in the pictures posted earlier, adding irregularities to break straight lines can be done without being "very expensive to implement".
Even on models of things like stacked crates, I wold make slight variations in shape. Obviously, as seem in the pictures posted earlier, adding irregularities to break straight lines can be done without being "very expensive to implement".