2013-03-25, 06:57 PM
(2013-03-02, 12:53 AM)HwitVlf link Wrote:I was playing the game "Dear Esther" and I must say it's one of the best looking games of all time in terms of a realistic feeling, immersive environment. So I thought it would be interesting to look at some of the deign elements the game uses.
Call me crazy but you seem to be saying that this game is exemplar, and by extension SOM games would be better if they followed its example.
Regardless, I just felt that a critique is in order before anyone takes these recommendations to heart. A post like this could start a trend after all.
PS: a thread is a record, so now we have this "on record" as you say. And as for imperfections. These definitely add character. But I don't know if it is appropriate to describe imperfections in terms of geometry. It's simple enough to just say imperfections can add character. The problem with this however is, when you have a tile based organization. A tile with an imperfection must always have a duplicate tile lacking the imperfection. Otherwise you will see the same imperfection everywhere you look, and that will be more artificial than everything appearing squeaky clean.