Dont mean to necro, but this is pretty important for anyone who doesnt know. The attack angle in the .prf editor is hit radius, rather than direction.
My mistake was to think of the 0-360 indicator as a full pie chart. Turns out it is two seperate 180 degrees charts.
If you have a vertical weapon swing, dont indicate it as 90, it should be 10 based on how wide it is. Thats where i went wrong :sick[1]:
Right now there is no way to set the attack damage direction correctly. You can have an animation attack that hits at 40 degrees (0-360 pie chart), and have a 45 damage radius, but that means you will also hit at 140 degrees (0-360 pie chart)
I discovered this when testing my new spear animation. Its ideal hit radius is 5.
0-360 pie chart I was using:
My mistake was to think of the 0-360 indicator as a full pie chart. Turns out it is two seperate 180 degrees charts.
If you have a vertical weapon swing, dont indicate it as 90, it should be 10 based on how wide it is. Thats where i went wrong :sick[1]:
Right now there is no way to set the attack damage direction correctly. You can have an animation attack that hits at 40 degrees (0-360 pie chart), and have a 45 damage radius, but that means you will also hit at 140 degrees (0-360 pie chart)
I discovered this when testing my new spear animation. Its ideal hit radius is 5.
0-360 pie chart I was using: