2009-04-15, 12:56 AM
The scenario can be a little more usable if you don't let the player leave the area with the 'uber' Item. To set up an example: when player's MAG stat is 200+ a 'magic' walkway will appear over a chasm- and the only way for player to get MAG to 200+ is by equipping 'Levitation Boots'. To prevent the player from keeping the boots and being too powerful for the rest of the game (due to their 200+ MAG stat), they must leave the boots on a pedestal after they cross the chasm or the exit door won't open.
To give another dumb variation on the basic premise: you could make two types of Levitation Boots: one +5 MAG and the other +200 MAG. After the player found the +5 boots somewhere in the game, make an event near the chasm that asks (but only if the player is carrying the +5 boots) 'do you want to charge the Levitation Boots with a brief surge of magical energy'. If the player answered 'yes', replace the +5 boots with the +200 boots which will make the chasm crossable when equipped. Then, when the player leaves the area, trigger a message saying 'the magic surge has drained from the boots of Levitation' and swap the +200 for the +5. That way the player could keep the Boots of Levitation, but they wouldn't be an uber item.
There might also be some scenarios where you could make a passage filled with Enemies that inflict a nasty status (Paralyze Poison etc) to where a normal player couldn't make it through. Then make one piece of equipment in the game that raised resistance to that particular abnormal status enough for the player to be able to make it through the passage. That would in essence make the player have an that item equipped in order to pass.
To give another dumb variation on the basic premise: you could make two types of Levitation Boots: one +5 MAG and the other +200 MAG. After the player found the +5 boots somewhere in the game, make an event near the chasm that asks (but only if the player is carrying the +5 boots) 'do you want to charge the Levitation Boots with a brief surge of magical energy'. If the player answered 'yes', replace the +5 boots with the +200 boots which will make the chasm crossable when equipped. Then, when the player leaves the area, trigger a message saying 'the magic surge has drained from the boots of Levitation' and swap the +200 for the +5. That way the player could keep the Boots of Levitation, but they wouldn't be an uber item.
There might also be some scenarios where you could make a passage filled with Enemies that inflict a nasty status (Paralyze Poison etc) to where a normal player couldn't make it through. Then make one piece of equipment in the game that raised resistance to that particular abnormal status enough for the player to be able to make it through the passage. That would in essence make the player have an that item equipped in order to pass.