2013-04-03, 09:53 PM
Holy cow Guyra, that is an awesome demo vid!
I personally also cannot believe you are just picking up Java to make a game! Well done.
I for one would certainly play this game, and I am 100% in agreement that non random loot is ftw. I can recall how awesome a feeling it was in KF games to find a one of a kind super sword deep in a cave and how utterly disappointed I was with Skyrim when searching a very large dungeon yielded a basic unnamed and nondescript dagger that gave me like +10 hit points or something. Items in a game should be a real treasure to find, they should have depth and character and add to the lore of the world you are building, not just be a rusty ole dagger with a +10 modifier on it that any shopkeeper might be able to sell you 10 of.
I personally also cannot believe you are just picking up Java to make a game! Well done.
I for one would certainly play this game, and I am 100% in agreement that non random loot is ftw. I can recall how awesome a feeling it was in KF games to find a one of a kind super sword deep in a cave and how utterly disappointed I was with Skyrim when searching a very large dungeon yielded a basic unnamed and nondescript dagger that gave me like +10 hit points or something. Items in a game should be a real treasure to find, they should have depth and character and add to the lore of the world you are building, not just be a rusty ole dagger with a +10 modifier on it that any shopkeeper might be able to sell you 10 of.
- Todd DuFore (DMPDesign)
Site Founder
Site Founder