2013-04-06, 10:58 AM
@John: Yeah, I loved that feature in the BG games(+ID & PT). Won't be part of this game though, as it'll be less tactical/strategic, and more action focused. :) I have not started on the combat yet, as I'm still working on another, smaller game for the sake of learning. Want to finish up that one first. :)
@HolyDiver: Yeah, Java isn't a simple language, but it is easy to learn compared to a lot of other languages. At least that's how I feel. :) And ugh, never liked JavaScript. I've had to work with it on several occasions due to my previous occupation in web design. And it was always some because of unnecessary shit. :P
@Todd: I completely agree with you. I want to use every game element to their full extent(at least as best as I can), and that includes items. I want there to be a feeling of joy and accomplishment when a player finds a new item, and I want to use the items to further add to the lore of the game world, like King's Field did it. ^^
@HolyDiver: Yeah, Java isn't a simple language, but it is easy to learn compared to a lot of other languages. At least that's how I feel. :) And ugh, never liked JavaScript. I've had to work with it on several occasions due to my previous occupation in web design. And it was always some because of unnecessary shit. :P
@Todd: I completely agree with you. I want to use every game element to their full extent(at least as best as I can), and that includes items. I want there to be a feeling of joy and accomplishment when a player finds a new item, and I want to use the items to further add to the lore of the game world, like King's Field did it. ^^