2013-04-08, 04:08 AM
Here is an interesting perspective into the cosmology.
Say that the creation cycle always begins with magic, beginning with proto dragons gathering into proto-Sylval culminating in a consciousness.
Sylval then subdivides into the other gods, which may or may not even be Fire, Water, Wind, Earth. Then the gods order the universe.
And depending on how that ordering goes. From one of the elements two dragon demi-gods of magic and logic emerge due to a natural duality, which could be said to be the emergence of a morality.
The nature of the morality depends on the prevailing element. In our case that is Earth. There is probably a natural bias towards Earth based universes.
From here the logical dragon is fated to terminate the age of magic. The only question is how long this will take to come about, and how absolute will the termination be.
Dragons take a backseat to the Demons of logic. Their natural adversaries.
Until the new age of logic runs its course. At which point the whole process reverses. And favor is on the side of the magical demi-god.
So in a way, you could even have another set of trilogies on the back end. Where things are much more sympathetic to Seath. Logic has become passe. People are pining for magic. And so its time for the creation cycle to wind down once again...
And for that to happen first a new age of magic must emerge, and at its culmination Sylval will reemerge, and reboot the entire thing for another go.
Works for me. I think it would be interesting to see it all go down in reverse.
Offtopic: The whole Milia game play in VIII. I like this concept. Summoning monsters and controlling them would be a perfect opportunity to approach the problem of making all NPCs playable across the board from then on out. Be they animal, vegetable, or mineral. I like the concept of each game having a different goal in terms of game play so that no one feels the same, and each one achieves something new to add to SOM's utility belt... or if not that, at least showcases some little known feature. And more importantly expand the scope of what kind of games can be pulled off with SOM.
You see a lot of games innovating in this way for innovation sake. Like a new magic system or whatever in every Final Fantasy game. But I think the way to innovate is to just offer different ways to play essentially the same game. So if you want X flavor of coop you can play this game, or that game. Or if you want a wide open world you have III, or if you want a classic dungeon crawler, I. Or if you want a labyrinth II. Speaking of which I can't resist naming the player 2 character in KF2 Beth...
So if Aleph is A, then Beth is B. You wonder if Aleph is like "The First" like he is first in line to succession, and maybe his real name is one of the many other names he has tacked onto the end. Hebrew does go right to left. Just a thought
Say that the creation cycle always begins with magic, beginning with proto dragons gathering into proto-Sylval culminating in a consciousness.
Sylval then subdivides into the other gods, which may or may not even be Fire, Water, Wind, Earth. Then the gods order the universe.
And depending on how that ordering goes. From one of the elements two dragon demi-gods of magic and logic emerge due to a natural duality, which could be said to be the emergence of a morality.
The nature of the morality depends on the prevailing element. In our case that is Earth. There is probably a natural bias towards Earth based universes.
From here the logical dragon is fated to terminate the age of magic. The only question is how long this will take to come about, and how absolute will the termination be.
Dragons take a backseat to the Demons of logic. Their natural adversaries.
Until the new age of logic runs its course. At which point the whole process reverses. And favor is on the side of the magical demi-god.
So in a way, you could even have another set of trilogies on the back end. Where things are much more sympathetic to Seath. Logic has become passe. People are pining for magic. And so its time for the creation cycle to wind down once again...
And for that to happen first a new age of magic must emerge, and at its culmination Sylval will reemerge, and reboot the entire thing for another go.
Works for me. I think it would be interesting to see it all go down in reverse.
Offtopic: The whole Milia game play in VIII. I like this concept. Summoning monsters and controlling them would be a perfect opportunity to approach the problem of making all NPCs playable across the board from then on out. Be they animal, vegetable, or mineral. I like the concept of each game having a different goal in terms of game play so that no one feels the same, and each one achieves something new to add to SOM's utility belt... or if not that, at least showcases some little known feature. And more importantly expand the scope of what kind of games can be pulled off with SOM.
You see a lot of games innovating in this way for innovation sake. Like a new magic system or whatever in every Final Fantasy game. But I think the way to innovate is to just offer different ways to play essentially the same game. So if you want X flavor of coop you can play this game, or that game. Or if you want a wide open world you have III, or if you want a classic dungeon crawler, I. Or if you want a labyrinth II. Speaking of which I can't resist naming the player 2 character in KF2 Beth...
So if Aleph is A, then Beth is B. You wonder if Aleph is like "The First" like he is first in line to succession, and maybe his real name is one of the many other names he has tacked onto the end. Hebrew does go right to left. Just a thought