Metasequoia modeler tutorials and Keynote translated plugins

It almost looks like the UV coordinates have been shifted upwards in your screenshot Ben. I tried to recreate the problem I was seeing earlier where Meta shifted the UV coordinates slightly, but couldn't make it happen again. It must only occur under some circumstances. I'm thinking this is being caused by either a bug or an incompatibility somewhere in the tool-conversion-chain. Meta's file format is certainly capable of UV precision and it uses DirectX to render so models should come out looking the same as they will in SoM.

I really can't tell what is going on without looking inside a sample file. If you come across a file whose UV seems to shift when it is loaded into, or saved by Metasequoia, it would be good to check it ‎  out. I may be a bug worth reporting.
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Messages In This Thread
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-14, 02:48 PM
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-19, 02:53 PM
Re: Metasequoia modeler tutorials and Keynote translated plugins - by HwitVlf - 2013-04-10, 08:06 PM



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