2013-04-11, 04:15 AM
I noticed with all zero on a weapon it still deals 1 damage. That suggests that SOM just adds 1 after all the damage is added up. Will probably find out soon enough.
I did confirm for myself that Strength gives damage bonuses to magic. I suppose that makes sense if you literally throw the fireball or whatever, but I don't know if the analogy can apply to other kinds of magic attacks. It could be used exclusively with bullets attacks I suppose.
One thing I totally don't understand is if you leave a monsters defenses at all 0 you deal attack+strength/5. But if they have defense I am able to deal wild amounts of damage. If this represents a simplified system when all defenses are at 0 that's fine. But if this rule applies to individual affinities then that would be a bug wouldn't it?
Or does the monster defense settings represent weakness? I totally don't get it. I also wonder what happens if a monster's defense are negative. You can't see that in the graph in SOM_PRM. But would that give them an acute weakness to the affinity?
PS: I assumed before that an attack can never deal more damage than its damage rating. But this wasn't based on looking at the formula as much much as the if defense is 0 condition. But without taking the time to analyze. This is simply not what I am seeing. If I give a skeleton a small amount of defense I can deal massive damage. I just tested this and it is per affinity...
So the only way this isn't a bug is if the numbers in SOM_PRM are inverted, so that -2 is defense and +2 is weakness. And that isn't the case either! So is this a bug or what? I don't get it.
Basically it seems like if you leave any ratings set to 0 that affinity plays by totally different rules. If its a small number versus the damage devastating damage is dealt. But if its 0 then just the damage itself is dealt. Which at most can be 255 according to SOM_PRM. What say you. Is this a bug?
Negative defense BTW receives more damage than 0, but nothing astronomical like a small amount of defense will. In fact full negative defense (-128) yields 189 damage instead of 100. Where as 1 yields 5119.
Clearly 0 and less defense doesn't use this formula. It seems like a bug, or SOM is offering two different damage systems. But if you mix the systems then the result is clearly a bug...
So if you don't set all defenses to greater than 0, or all defenses to 0 or less, then you end up with a game that appears to be buggy
I really like SOM. But if me or someone like me didn't exist to rehabilitate it it would be a straight up lost cause.
I did confirm for myself that Strength gives damage bonuses to magic. I suppose that makes sense if you literally throw the fireball or whatever, but I don't know if the analogy can apply to other kinds of magic attacks. It could be used exclusively with bullets attacks I suppose.
One thing I totally don't understand is if you leave a monsters defenses at all 0 you deal attack+strength/5. But if they have defense I am able to deal wild amounts of damage. If this represents a simplified system when all defenses are at 0 that's fine. But if this rule applies to individual affinities then that would be a bug wouldn't it?
Or does the monster defense settings represent weakness? I totally don't get it. I also wonder what happens if a monster's defense are negative. You can't see that in the graph in SOM_PRM. But would that give them an acute weakness to the affinity?
PS: I assumed before that an attack can never deal more damage than its damage rating. But this wasn't based on looking at the formula as much much as the if defense is 0 condition. But without taking the time to analyze. This is simply not what I am seeing. If I give a skeleton a small amount of defense I can deal massive damage. I just tested this and it is per affinity...
So the only way this isn't a bug is if the numbers in SOM_PRM are inverted, so that -2 is defense and +2 is weakness. And that isn't the case either! So is this a bug or what? I don't get it.
Basically it seems like if you leave any ratings set to 0 that affinity plays by totally different rules. If its a small number versus the damage devastating damage is dealt. But if its 0 then just the damage itself is dealt. Which at most can be 255 according to SOM_PRM. What say you. Is this a bug?
Negative defense BTW receives more damage than 0, but nothing astronomical like a small amount of defense will. In fact full negative defense (-128) yields 189 damage instead of 100. Where as 1 yields 5119.
Clearly 0 and less defense doesn't use this formula. It seems like a bug, or SOM is offering two different damage systems. But if you mix the systems then the result is clearly a bug...
So if you don't set all defenses to greater than 0, or all defenses to 0 or less, then you end up with a game that appears to be buggy
I really like SOM. But if me or someone like me didn't exist to rehabilitate it it would be a straight up lost cause.